Ok, finally reached one of my milestones. It is now possible to set and flip cards in an over-the-network duel. Beauty, eh? The Big Payback just came on the radio. Haven't heard this one in a while.
New screenshot up too. #17, showing new interface idea.
Did some coding just now. Spent about 1.5 hours on it. Man, it's so easy. Why haven't I done any all month? Frikkin' slacker.
Anyway, now one can complete a duel over the network by attacking and skipping. Card setting is not in yet, but it shouldn't be a problem.
This weekend I did a lot of coding on the networking code. Now monsters can attack over the network. Hopefully by the end of next weekend I'll finish up the current networking bit and have a win32 executable available so you guys can try it out.
Extracted the "attacking manatee" from the concept-manatee01 file and gave it a quick colouring. Then added some code for animating attacks. Check it out in screenshot 16.
Took Leigh's "egg warrior" drawing and made a concept card out of it. I have the cleaned up source image if anyone wants to check it out or colour it.
made some progress today refactoring the networking code. It is now more concise, and logically more separate.
From: Andy Date: Fri, 15 Aug 2003 12:26:38 -0400 Hey hey hey. You guys have both expressed interest in doing some independent game project. I was wondering if I could tempt you into working with me. I don't know if either of you watch YuGiOh, but that's what my inspiration is for the game. It's a card-collecting game where you use your deck of cards to duel with other players. In addition to your cards, you also have one Monster which can gain experience and go up levels. Basically, the big advantage of a card game is that most of the artwork is static, not animated. That allows us to make a very content-rich game without spending thousands of hours developing artwork. The other advantage is that there may actually be a feasible revenue model. Cards could be sold to players in a micropayment system, and hopefully the kind of phenomenon where people spend hundreds of dollars on their YuGiOh or Magic: The Gathering decks would translate to an internet game. Anyway, I've got a ton of ideas, and my engine is almost ready. Lemme know if you're interested.
There will be animations needed. Here, let me outline the idea a little further. Like every game, it starts up with a menu screen: which should look nice, maybe with some kind of big splash image or a logo or something. The working title is Savage Jar Beasts, but that could change. When you first start, you get to choose one of three Monsters. The Monsters are the things that need animation. They're different from the Cards, which can be just static art.. So there needs to be a "monster select screen": After that, there will be the "town" screen which will be some kind of landscape or overhead view of a town, with 4 clickable areas on it that lead to other screens, Home, Store, Arena, and Forest. There should also be a panel on the bottom to bring up a menu and other misc. Clicking on the forest will take them to the Explore screen, which eventually will be something significant, but for now it'll be a little clock graphic or something that tells them how many turns it has taken them to find an encounter. From there, there'll be a Fight screen, which shows the player's monster, and the enemy monster. There'll be a panel somewhere, where they can access their cards. There would be 4 monster animations per monster: - idle/breathing - attacking - defending - death When they use a card, it zooms in on the card, and then the card has some effect on the fight, and perhaps causes some special effect on the screen.Basically, I'd depend on you guys for 90% of the 'creative' aspect of the game - monster art, card art, layouts/backgrounds, maybe widget art too.Does this sound cool?
From: AndyDate: Mon, 18 Aug 2003 14:25:27 -0400 So what would you guys like to start with? - monster art - card art - GUI art (buttons, splash screen, logo) - backgrounds - story exposition art Here's my basic premise and storyline: You play a kid who mails away for a "Savage Jar Beast" from an ad in a comic book. (remember those ads that were all black and white and sold stuff like x-ray specs and sea monkeys and stuff? ) http://www.chesco.com/~edmoore/creepy_comic_ad's.htm So you order one of 3 possible Beasts, and it arrives much less fearsome than had been described. I was thinking one of the beasts would be a baby manatee a la Nigel's Bill TVM. Disappointed, you go to the store to see if you can get him something to help bulk up and become more fearsome. There's a dude or a couple dudes hanging out outside a la "Clerks" / "Jay & Silent Bob" that convince you to train him to fight by taking him to the forest and pitting him against woodland creatures such as squirrels, and other absurd things. I'm kind of envisioning a comic book / cartoon type esthetic for the game, but since you're the guys volunteering to do the art, it's up to you.
From: AndyDate: Wed, 27 Aug 2003 10:14:14 -0400 Hey guys. you've both expressed interest in doing the monsters, so let's start with that. here are my ideas for the "Jar Beasts" that the players can own: Baby Manatee Sea Monkey (called something else due to trademarks) Jellyfish And then there'd be woodland creatures: Squirrel (there could be different colours of squirrels) ??? Necessary animations: Rest (breathing, etc) Attack Death All images would have to fit in an area this big: 380 pixels width, 450 pixels height However, one side of the image (and maybe even the bottom) could be cut off. lemme know what you think.
From: SBDate: Fri, 05 Sep 2003 17:36:54 -0400 this is really cool martin. I'll try and integrate these into the game and get some screenshots up in the next couple days. (I'm all inspired now). I like the overall style. They're definetly not 'too cartoony'. One of my ideas for a joke when the manatee goes up a level is that he gets a "walrus upgrade", whereby you take him to the guy at the store, and he drills two pencils through the manatee's lips. So for that joke to be funny (ie, shocking), it'd be best for the manatee to look cute. so maybe cuteify it a little more. I like the armoured manatee too. Can you think of other ideas for the Jar-Beasts or the Woodland Creatures? anyway, i'm gonna work on the code now... andy