Metagame-Sector |
![]() |
Goals
Components
Features Screenshots Documentation FAQ Download Links |
Ever been playing a game and thought to yourself, "It would be really cool if XFeature did this...", or "Somebody should make a game where..., I would but it would take too much time"? I have. Then I took it one step further and said "I bet there are thousands of people out there who have similar thoughts; someone should create some technology to make it easier to create games. I guess I should get started."
I thought it would be neat if you could make a game just by going through a set of "wizards" -- even non-programmers could do that. You would make some choices in a wizard, and you could create a chess game, make some other choices and you could create a connect-four game. But realistically, at some point you have to put some intelligence in, so a pure wizard-based approach was skipped (at least until version 2.0) -- users will have to do some (preferably very little) programming. So if I'm gonna ask my users to program, I should make it as easy as possible. I'm of the opinion that Python is the easiest language to learn, so I chose that.
Of course, the underlying framework will be robust and well-designed enough to be usefull for the experienced programmer as well. Features include: (optional) Client-Server model, multiplayer chat, clear and concise set of events and requests, Model-View separation (allows multiple frontends), and more.
Metagame-Sector will be a set of components that allows a neophyte user to quickly and easily create their own Sector-based game and gives the advanced user a great set of tools for doing the same.